ElasticToActorStrategy
Implements
Index
Constructors
constructor
If cameraElasticity < cameraFriction < 1.0, the behavior will be a dampened spring that will slowly end at the target without bouncing If cameraFriction < cameraElasticity < 1.0, the behavior will be an oscillating spring that will over correct and bounce around the target
Parameters
target: Actor
Target actor to elastically follow
cameraElasticity: number
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
cameraFriction: number
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
Returns ElasticToActorStrategy
Properties
publiccameraElasticity
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
publiccameraFriction
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
publictarget
Target actor to elastically follow
Methods
publicaction
Camera strategies perform an action to calculate a new focus returned out of the strategy
Parameters
target: Actor
The target object to apply this camera strategy (if any)
cam: Camera
The current camera implementation in excalibur running the game
_eng: Engine<any>
The current engine running the game
elapsedMs: number
The elapsed time in milliseconds since the last frame
Returns Vector
Using Hook's law, elastically move the camera towards the target actor.